I have a super illustrated book of elves

Chapter 226 Supplementary information on extreme giantization (does not affect the plot, can be skip



Chapter 226 Supplementary information on extreme giantization (does not affect the plot, can be skip

Chapter 226 Supplementary information on extreme giantization (does not affect the plot, can be skipped)

A list of super giant move effects:

First of all, there are three types of maximalization:

Dynamization:

All Pokémon in the Pokédex can be activated unconditionally.

Gigamax:

A special individual of a designated Pokémon.

Eternal Maximalization:

The name of the evil god form, of course, whether it can last in battle is unknown, and it has not been tested.

Extreme time:

Dynamization lasts for three rounds in battle.Without binding props, any Pokémon can be gigantic in any round.

Extremely large times:

Gigamax can only be used once in a battle, and will be restored if swapped within three turns.

Dynamization ability changes:

HP becomes 1.5 times the original after extremely large

The magnification rate when the Gigamax level is 0. The Gigamax level is a new panel value. It can be upgraded by using the new props Gigamax candy. When leveling up, the hp is doubled, and other ability values ​​remain unchanged; besides the hp multiplier increase of Gigamax, other racial values ​​​​are also adjusted (from Japanese media news, the total increase is unknown, refer to the increase of 10 by super evolution, the increase may be similar to this value or less).

Calculation of damage after gigantic transformation: It is a proportional method, and the remaining hp will be restored proportionally after restoration, so the multiplication of hp by gigantic transformation is equivalent to increasing double durability at the same time.

After gigantic transformation, PM's moves will become gigantic moves. There are 19 kinds of gigantic moves. All attack moves will be transformed into corresponding gigantic moves according to the nature (physical/special) before the change. The power is related to the moves before the change. , the higher the original power, the higher the power of the extremely giant move (but the increase in power is not as good as that of the z move. When the basic power of the z move is low, the increase is about 1 times, while the increase of the extremely giant move is about 0.5 times) , the changing moves are uniformly changed to a giant defense wall (it can defend against any move, and ordinary defensive moves cannot completely prevent the attack of a giant move), and the pp remains unchanged after the change.

List of extremely giant move effects

Change the weather class:

(Extremely hot) Fire, sunny day

(Extremely huge water flow) water, pray for rain

(extremely cold ice) ice, hail

(extremely large rock) rock, sandstorm

Change venue class:

(Extreme Giant Grassland) Grass: Green Grass Field

(Extreme Lightning) Electricity: Electric Field

(Extreme Super Power) Super Power: Spiritual Field

(Extreme Giant Fairy) Fairy: Misty Field

Ability up and down class:

Giant Dragoon: Dragon (reduces target attack),

Giant Specter: Specter (reduce target's defense),

Giant Insect Gu: Insect (reduce target's special attack, presumed),

Giant Bully: Evil (reduces the target's special defense),

Extreme Attack: Normal (reduces target speed);

Giant Fist Fighting: Fighting (increases all attack),

Extreme steel: steel (improves own defense),

Extreme Acid Poison: Poison (increases all Special Attack),

Extremely large: ground (boosts all special defenses),

Extreme Flying Rush: Fly (increase your own speed).

Gigantic special effects:

Dynamite Pokémon will not fall into most state changes, including but not limited to Coward, Taunt, Do It Again, Hold, Trick, Same Fate, Command, etc.However, it can still fall into abnormal states including burns and paralysis.

Ignore the effect of the opposite wall when attacking with extremely giant moves.

The extremely giant move attack is guaranteed to hit.

The 100% blood deduction will be deducted according to before the maximalization.

Pay attention to series and "forcing", "one gorilla and one intention" will fail.

Dymax cancels doubles.

Changing moves will become a huge defense wall.

Not afraid of forced exit, can only take the initiative to replace and avoid danger.

Not afraid of props falling.

A skill that is not afraid to perform weight-calculating attacks.

Don't be afraid to be killed in one hit.

Not afraid of seals.

Not afraid of characteristic influence.

Not afraid of forced exit skills such as blowing away.

After Gigamax, the race has changed, and the extremely giant moves are also different. Note that it is different from the exclusive z-moves. The super-giant moves are not bound to a specific move before the change, but to all attack types of a certain attribute Moves, so a super giant Pokémon has its own attribute, a public super giant move that cannot be used.

A list of the effects of known super giant moves:

Fire-breathing dragon: fire, super giant hell flame extinction (continuous damage to non-fire elements within 4 rounds)

Miao Frog Flower: Grass, Super Giant Ash Flying Whip (causes continuous damage to non-grass types within 4 rounds)

Blastoise: Water, destroyed by a super giant water cannon (causes continuous damage to non-water systems within 4 rounds)

Butterfly Ba: Insect, bewitched by super giant butterfly shadow (additional effects of three abnormal states of poison, paralysis and sleep)

Pikachu: Electricity, super giant thunderbolt (additional paralysis effect)

Meow Meow: General, Super Giant Gold Coins (additional chaos effect, you can get money)

Strange Power: Fighting, Super Giant Knowing Blow (Easier to Hit the Vital)

Geng Gui: Specter, super giant phantom ghost (stepping on the shadow)

Giant Claw Crab: Water, super giant whirlpool (significantly reduces the opponent's speed)

Laplace: Ice, super giant aurora melody (additional aurora curtain effect)

Ebrahimovic: General, super giant warm embrace (additional fascination effect)

Dust Mountain: Poisonous, with super-extreme stench soaring into the sky (additional poisoning effect)

Steel Armored Crow: Flying, super giant whirlwind blowing (additional defogging effect)

Violent Tortoise: Water, super giant rock array is waiting (additional invisible rock effect)

Burning Flame Cedar: Fire, super huge fire burning wild (4-5 rounds will trap the opponent in the flames)

Giant Charcoal Mountain: rocks, super-extreme giant flame eruption (continuous damage to non-rock systems within 4 rounds)

Frost Milk Fairy: fairy, super giant happy and complete (restore all hp)

Apple Wrapped Dragon: Grass, super giant acid does not slip away (reduces the opponent's dodge rate)

Fengmilong: Grass, Ultra-Great Juice and Jade Liquid (Aromatherapy)

Hairy troll: Evil, super giant Sandman descends (yawn)

King's Bronze Elephant: Steel, Super Giant Steel Formation (additional Sprinkle effect)

Aluminum Steel Dragon: Dragon, Super Extreme Deterioration Decay (Sense of Oppression)

Snorkelling beast: general, super giant resource regeneration (tree fruit regeneration)

Trembling String Salamander: Electricity, super extreme poisonous electric field (additional poisoning and paralysis effect)

Yi Oulup: super power, super giant seven stars of heaven (weight changes within [-] rounds)

Sand Conch Python: On the ground, the sky is full of super huge dust (continuously causing continuous damage to the enemy within 4-5 rounds)

Brimwen: Goblin, super giant scourge (additional chaos effect)

Melmetta: Steel, super giant liquid gold melting strike (opponents cannot use the same skill consecutively)

Boom King Kong: Grass, super giant madness (attack regardless of the opponent's characteristics)

Flash Flame Ace: Fire, super giant burst fireball (attacks regardless of the opponent's characteristics)

Thousand Faces Avoid Service: Water, super giant sniper marksmanship (attacks regardless of the opponent's characteristics)

Martial arts bear master (one strike style): evil, super giant fatal blow (penetrating and defending)

Martial arts bear division (combo flow): water, super giant flowing water combo (penetrate and hold)

Promise Taina (racial value change, 1125)

HP: 255

Attack: 115

Defense: 250

Special attack: 125

Special Defense: 250

Speed: 130

 If in doubt, point out

  

 

(End of this chapter)


Tip: You can use left, right, A and D keyboard keys to browse between chapters.